M:tG card similarity search
UB · Creature — Insect
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Protection from green 2/1
Name | Mana | Type | Text |
---|---|---|---|
Killer Service | 2G | Enchantment | When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token. |
Sylvan Paradise | G | Instant | One or more target creatures become green until end of turn. |
Rakish Revelers | 2RGW | Creature — Elf Druid Rogue | When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token. {2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. 5/3 |
Hunting Drake | 4U | Creature — Drake | Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2 |
Nylea's Huntmaster | 3G | Creature — Centaur Shaman | When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 4/3 |
Elvish Champion | 1GG | Creature — Elf | Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2 |
Greensleeves, Maro-Sorcerer | 3GG | Legendary Creature — Elemental | Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. */* |
Norwood Priestess | 2GG | Creature — Elf Druid | {T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared. 1/1 |
High Seas | 2U | Enchantment | Red creature spells and green creature spells cost {1} more to cast. |
Arachnogenesis | 2G | Instant | Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. |