M:tG card similarity search
1B/G · Creature — Shapeshifter
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1
Name | Mana | Type | Text |
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Patagia Viper | 3G | Creature — Snake | Flying When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens. When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1 |
Elderwood Scion | 3GW | Creature — Elemental | Trample, lifelink Spells you cast that target Elderwood Scion cost {2} less to cast. Spells your opponents cast that target Elderwood Scion cost {2} more to cast. 4/4 |
Moment of Defiance | 2B | Instant | Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card. |
Alela, Cunning Conqueror | 2UB | Legendary Creature — Faerie Warlock | Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. 2/4 |
Shaper Parasite | 1UU | Creature — Illusion | Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. 2/3 |
Stonerise Spirit | 1W | Creature — Spirit Bird | Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2 |
Emergence Zone | Land | {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. | |
For the Family | G | Instant | Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead. |
Thorn of Amethyst | 2 | Artifact | Noncreature spells cost {1} more to cast. |
Genju of the Fens | B | Enchantment — Aura | Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. |