Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Word of Seizing

3RR · Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Magical Hacker 1UCreature — Human Gamer {U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. 1/2
Ghost-Lit Drifter 2UCreature — Spirit Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn. 2/2
A-Carnelian Orb of Dragonkind 2RArtifact {T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Alabaster Mage 1WCreature — Human Wizard {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 2/1
Revelation of Power 1WInstant Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Drudge Sentinel 2BCreature — Skeleton Warrior {3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/1
Wind Sail 1USorcery One or two target creatures gain flying until end of turn.
Azra Smokeshaper 3BCreature — Azra Ninja Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn. 3/3
Jaded Analyst 1UCreature — Human Detective Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. 3/2
Drop Tower Artifact — Attraction Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
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