Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Word of Seizing

3RR · Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Pack Attack 2RInstant Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card.
Aviary Mechanic 1WCreature — Dwarf Artificer When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. 2/2
Grove of the Guardian Land {T}: Add {C}. {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
Cyclone Sire 4UCreature — Elemental Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 3/4
Norwood Warrior 2GCreature — Elf Warrior Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2
Hornet Cannon 4Artifact {3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
Wicked Reward 1BInstant As an additional cost to cast this spell, sacrifice a creature. Target creature gets +4/+2 until end of turn.
Conduit of Worlds 2GGArtifact You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Lavinia of the Tenth 3WULegendary Creature — Human Soldier Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/4
Kami of the Hunt 2GCreature — Spirit Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. 2/2
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