M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each word in its name.
Name | Mana | Type | Text |
---|---|---|---|
Ambush Commander | 3GG | Creature — Elf | Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. 2/2 |
Ironhoof Boar | 5R | Artifact Creature — Boar | Trample, haste Channel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn. 5/4 |
Hedron Alignment | 2U | Enchantment | Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1. |
Field of Reality | 2U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand. |
Altar's Light | 2WW | Instant | Exile target artifact or enchantment. |
Fade into Antiquity | 2G | Sorcery | Exile target artifact or enchantment. |
Fate Forgotten | 2W | Instant | Exile target artifact or enchantment. |
Banishing Coils | 2W | Instant — Adventure | Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) |
Ironwright's Cleansing | 2W | Sorcery | Exile target artifact or enchantment. |
Revoke Existence | 1W | Sorcery | Exile target artifact or enchantment. |