Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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W · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each word in its name.

Similar cards

Color identity:
NameManaTypeText
Safehold Sentry 1WCreature — Elf Warrior {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) 2/2
Biting Rain 2BBSorcery All creatures get -2/-2 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Nissa's Zendikon 3GEnchantment — Aura Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Timbermaw Larva 3GCreature — Beast Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. 2/2
Mind Whip 2BBEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
Snubhorn Sentry WCreature — Dinosaur Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. 0/3
Pendrell Flux 1UEnchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
Malamet War Scribe 3WWCreature — Cat Warrior When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. 4/3
Replenish 3WSorcery Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Folk of An-Havva GCreature — Human Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. 1/1
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