M:tG card similarity search
2U · Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Name | Mana | Type | Text |
---|---|---|---|
Inventive Iteration | 3U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Desperate Gambit | R | Instant | Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. |
Scoria Wurm | 4R | Creature — Wurm | At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. 7/7 |
Kami of Twisted Reflection | 1UU | Creature — Spirit | Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. 2/2 |
Johann's Stopgap | 3U | Sorcery | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Return target nonland permanent to its owner's hand. Draw a card. |
Thought Reflection | 4UUU | Enchantment | If you would draw a card, draw two cards instead. |
Cut the Tethers | 2UU | Sorcery | For each Spirit, return it to its owner's hand unless that player pays {3}. |
Nova Pentacle | 4 | Artifact | {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. |
Charge Across the Araba | 4W | Instant — Arcane | Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. |
Taii Wakeen, Perfect Shot | RW | Legendary Creature — Human Mercenary | Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. 2/3 |