Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Words of Wisdom

1U · Instant

You draw two cards, then each other player draws a card.

Similar cards

Color identity:
NameManaTypeText
Brilliant Spectrum 3USorcery Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
Spell Snuff 1UUInstant Counter target spell. Fateful hour — If you have 5 or less life, draw a card.
Soulknife Spy 2UCreature — Elf Rogue Whenever Soulknife Spy deals combat damage to a player, draw a card. 3/2
Fists of Flame 1RInstant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Sibilant Spirit 5UCreature — Spirit Flying Whenever Sibilant Spirit attacks, defending player may draw a card. 5/6
Crookclaw Elder 5UCreature — Bird Wizard Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. 3/2
Pursuit of Knowledge 3WEnchantment If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Desperate Bloodseeker 1BCreature — Vampire Lifelink When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.) 2/2
Coal Hill School Plane — Earth Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.
Out of the Tombs 2BEnchantment At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
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