Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Words of Wisdom

1U · Instant

You draw two cards, then each other player draws a card.

Similar cards

Color identity:
NameManaTypeText
Afterlife Insurance 1W/BInstant Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Saltwater Stalwart 3UCreature — Merfolk Warrior Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. 2/4
Cloudblazer 3WUCreature — Human Scout Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. 2/2
Mad Prophet 3RCreature — Human Shaman Haste {T}, Discard a card: Draw a card. 2/2
Toothy, Imaginary Friend 3ULegendary Creature — Illusion Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. 1/1
Ill-Timed Explosion 2URSorcery Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Unifying Theory 1UEnchantment Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Merfolk Traders 1UCreature — Merfolk When Merfolk Traders enters the battlefield, draw a card, then discard a card. 1/2
Vodalian Merchant 1UCreature — Merfolk When Vodalian Merchant enters the battlefield, draw a card, then discard a card. 1/2
Merfolk Pupil 1UCreature — Merfolk Wizard When Merfolk Pupil enters the battlefield, draw a card, then discard a card. {1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card. 1/1
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