M:tG card similarity search
2W · Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
Name | Mana | Type | Text |
---|---|---|---|
Collective Unconscious | 4GG | Sorcery | Draw a card for each creature you control. |
Containment Priest | 1W | Creature — Human Cleric | Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 2/2 |
Foreshadow | 1U | Instant | Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep. |
Fog of War | 2G | Instant | You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less. |
Dream Fracture | 1UU | Instant | Counter target spell. Its controller draws a card. Draw a card. |
Serum Visions | U | Sorcery | Draw a card. Scry 2. |
Protection of the Hekma | 4W | Enchantment | If a source an opponent controls would deal damage to you, prevent 1 of that damage. |
Spoils of Adventure | 4WU | Instant | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards. |
Sulfuric Vapors | 3R | Enchantment | If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |
Bounty Board | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. |