M:tG card similarity search
2W · Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
Name | Mana | Type | Text |
---|---|---|---|
Cosmos Elixir | 4 | Artifact | At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life. |
Shu Farmer | 1W | Creature — Human | {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/1 |
Spiritual Focus | 1W | Enchantment | Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. |
Juju Bubble | 1 | Artifact | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life. |
Circle of Protection: White | 1W | Enchantment | {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. |
Renewing Dawn | 1W | Sorcery | You gain 2 life for each Mountain target opponent controls. |
Peace of Mind | 1W | Enchantment | {W}, Discard a card: You gain 3 life. |
Game of Chaos | RRR | Sorcery | Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. |
Cho-Arrim Alchemist | W | Creature — Human Spellshaper | {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1 |
Rune of Protection: White | 1W | Enchantment | {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) |