M:tG card similarity search
3RR · Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Name | Mana | Type | Text |
---|---|---|---|
Relentless Raptor | RW | Creature — Dinosaur | Vigilance Relentless Raptor attacks or blocks each combat if able. 3/3 |
Brave the Sands | 1W | Enchantment | Creatures you control have vigilance. Each creature you control can block an additional creature each combat. |
Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |
Cogwork Tracker | 4 | Artifact Creature — Dog Construct | Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each combat if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able. 4/4 |
Angler Turtle | 5UU | Creature — Turtle | Hexproof Creatures your opponents control attack each combat if able. 5/7 |
The Valeyard | 2UBR | Legendary Creature — Time Lord Noble | If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. 4/5 |
Teferi's Honor Guard | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/2 |
Reckless Brute | 2R | Creature — Ogre Warrior | Haste (This creature can attack and {T} as soon as it comes under your control.) Reckless Brute attacks each combat if able. 3/1 |
Trueheart Duelist | 1W | Creature — Human Warrior | Trueheart Duelist can block an additional creature each combat. Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) 2/2 |
Conduit of Emrakul | Creature — Eldrazi Werewolf | Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. 5/4 |