Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

World-Bottling Kit

5 · Artifact

{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.

Similar cards

Color identity:
NameManaTypeText
Chain of Vapor UInstant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Vision Charm UInstant Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Artillery Blast 1WInstant Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Lieutenant Kirtar 1WWLegendary Creature — Bird Soldier Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. 2/2
Keldon Firebombers 3RRCreature — Human Soldier When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three. 3/3
A-Zar Ojanen, Scion of Efrava 3GWLegendary Creature — Cat Warrior Domain — Whenever Zar Ojanen, Scion of Efrava enters the battlefield or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. 4/4
Shivan Harvest 1REnchantment {1}{R}, Sacrifice a creature: Destroy target nonbasic land.
Knight of the Reliquary 1GWCreature — Human Knight Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle. 2/2
Coastal Hornclaw 4UCreature — Bird Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3
Teferi's Realm 1UUWorld Enchantment At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
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