M:tG card similarity search
1U · Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sylvan Yeti | 2GG | Creature — Yeti | Sylvan Yeti's power is equal to the number of cards in your hand. */4 |
| Snowborn Simulacra | XUU | Sorcery | Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield. |
| Tidal Warrior | U | Creature — Merfolk Warrior | {T}: Target land becomes an Island until end of turn. 1/1 |
| Broken Bond | 1G | Sorcery | Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. |
| Ingenious Thief | 1U | Creature — Human Rogue | Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1 |
| Khalni Gem | 4 | Artifact | When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color. |
| Crucible of Worlds | 3 | Artifact | You may play lands from your graveyard. |
| Kazandu Stomper | 5G | Creature — Beast | Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. 6/5 |
| The Huntsman's Redemption | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn. |
| Demonlord Belzenlok | 4BB | Legendary Creature — Elder Demon | Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. 6/6 |