Card Codex

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17 May 2024: Card library updated.

Worldly Counsel

1U · Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Similar cards

Color identity:
NameManaTypeText
Sylvan Yeti 2GGCreature — Yeti Sylvan Yeti's power is equal to the number of cards in your hand. */4
Snowborn Simulacra XUUSorcery Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
Tidal Warrior UCreature — Merfolk Warrior {T}: Target land becomes an Island until end of turn. 1/1
Broken Bond 1GSorcery Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Ingenious Thief 1UCreature — Human Rogue Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1
Khalni Gem 4Artifact When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color.
Crucible of Worlds 3Artifact You may play lands from your graveyard.
Kazandu Stomper 5GCreature — Beast Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. 6/5
The Huntsman's Redemption 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
Demonlord Belzenlok 4BBLegendary Creature — Elder Demon Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. 6/6
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