Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Worldly Counsel

1U · Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Similar cards

Color identity:
NameManaTypeText
Rionya, Fire Dancer 3RRLegendary Creature — Human Wizard At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4
Churning Eddy 3USorcery Return target creature and target land to their owners' hands.
Spellbook 0Artifact You have no maximum hand size.
Demonic Consultation BInstant Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Nimbus Swimmer XGUCreature — Leviathan Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. 0/0
Divining Witch 1BCreature — Human Spellshaper {1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. 1/1
Ambergris, Agent of Tyranny 2BRLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn. 4/3
Heartlash Cinder 1RCreature — Elemental Warrior Haste Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. 1/1
Neverwinter Hydra XXGGCreature — Hydra As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) 0/0
Rubble Reading 3RSorcery Destroy target land. Scry 2.
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