M:tG card similarity search
2U · Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") {1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Name | Mana | Type | Text |
---|---|---|---|
Seraphic Steed | GW | Creature — Unicorn Mount | First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2 |
Cyber Conversion | UU | Instant | Turn target creature face down. It's a 2/2 Cyberman artifact creature. |
Argothian Pixies | 1G | Creature — Faerie | Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. 2/1 |
March of Souls | 4W | Sorcery | Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying. |
Gift of Wrath | 3R | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace. |
Joven | 3RR | Legendary Creature — Human Rogue | {R}{R}{R}, {T}: Destroy target noncreature artifact. 3/3 |
Broodmate Dragon | 3BRG | Creature — Dragon | Flying When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying. 4/4 |
Dauntless Cathar | 2W | Creature — Human Soldier | {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. 3/2 |
Gift Horse | Artifact — Contraption | Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. | |
Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |