Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wormfang Manta

5UU · Creature — Nightmare Fish Beast

Flying When Wormfang Manta enters the battlefield, you skip your next turn. When Wormfang Manta leaves the battlefield, you take an extra turn after this one. 6/1

Similar cards

Color identity:
NameManaTypeText
Sultai Soothsayer 2BGUCreature — Naga Shaman When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. 2/5
Brazen Borrower 1UUCreature — Faerie Rogue Flash Flying Brazen Borrower can block only creatures with flying. 3/1
Timestream Navigator 1UCreature — Human Pirate Wizard Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing. 1/1
Wood Elemental 3GCreature — Elemental As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. */*
Bellowing Saddlebrute 3BCreature — Orc Warrior Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn. 4/5
Blitz Leech 5BCreature — Leech Flash When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. 5/2
Corridor Monitor 1UArtifact Creature — Construct When Corridor Monitor enters the battlefield, untap target artifact or creature you control. 1/4
Cover the Spot Artifact — Attraction Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize! Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Kaleidostone 2Artifact When Kaleidostone enters the battlefield, draw a card. {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G}.
Wild Wurm 3RCreature — Wurm When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. 5/4
Page 221