Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wormhole Serpent

4U · Creature — Serpent

{3}{U}: Target creature can't be blocked this turn. 3/5

Similar cards

Color identity:
NameManaTypeText
Argothian Sprite 1GCreature — Faerie Argothian Sprite can't be blocked by artifact creatures. {7}: Put two +1/+1 counters on Argothian Sprite. 2/2
Steel Leaf Champion GGGCreature — Elf Knight Steel Leaf Champion can't be blocked by creatures with power 2 or less. 5/4
Greater Sandwurm 5GGCreature — Wurm Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) 7/7
Dread Linnorm 6GCreature — Snake Dragon Dread Linnorm can't be blocked by creatures with power 3 or less. 7/6
Kappa Cannoneer 5UArtifact Creature — Turtle Warrior Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. 4/4
Linebreaker Baloth 3GGCreature — Beast Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Linebreaker Baloth can't be blocked by creatures with power 2 or less. 4/5
Keeper of Keys 3UUCreature — Human Rogue Mutant When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. 4/4
Hulking Goblin 1RCreature — Goblin Hulking Goblin can't block. 2/2
Drownyard Amalgam 4UCreature — Zombie Horror When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: Drownyard Amalgam can't be blocked this turn. 3/6
Elusive Spellfist 1UCreature — Human Monk Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. 1/3
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