Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Worms of the Earth

2BBB · Enchantment

Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

Similar cards

Color identity:
NameManaTypeText
Tower of Calamities 4Artifact {8}, {T}: Tower of Calamities deals 12 damage to target creature.
Fiend of the Shadows 3BBCreature — Vampire Wizard Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. 3/3
Merciless Executioner 2BCreature — Orc Warrior When Merciless Executioner enters the battlefield, each player sacrifices a creature. 3/1
Fire Ants 2RCreature — Insect {T}: Fire Ants deals 1 damage to each other creature without flying. 2/1
Vorinclex, Voice of Hunger 6GGLegendary Creature — Phyrexian Praetor Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. 7/6
Arboria 2GGWorld Enchantment Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Scattershot 2RInstant Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Artificer's Hex BEnchantment — Aura Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Chainflinger 3RCreature — Beast {1}{R}, {T}: Chainflinger deals 1 damage to any target. Threshold — {2}{R}, {T}: Chainflinger deals 2 damage to any target. Activate only if seven or more cards are in your graveyard. 2/2
Null Chamber 3WWorld Enchantment As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Page 147