Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wormwood Dryad

2G · Creature — Dryad

{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 3/1

Similar cards

Color identity:
NameManaTypeText
Crackle with Power XXXRRSorcery Crackle with Power deals five times X damage to each of up to X targets.
Angelic Intervention 1WInstant Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Ancestral Anger RSorcery Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
Kraul Warrior 1GCreature — Insect Warrior {5}{G}: Kraul Warrior gets +3/+3 until end of turn. 2/2
Bloodlord of Vaasgoth 3BBCreature — Vampire Warrior Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3. 3/3
Stalking Drone 1GCreature — Eldrazi Drone Devoid (This card has no color.) {C}: Stalking Drone gets +1/+2 until end of turn. Activate only once each turn. ({C} represents colorless mana.) 2/2
In Oketra's Name 1WInstant Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Fervent Strike RInstant Target creature gets +1/+0 and gains first strike and haste until end of turn.
Reckless Stormseeker 2RCreature — Human Werewolf At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Pit Imp BCreature — Imp Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Page 369