Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Worry Beads

3 · Artifact

At the beginning of each player's upkeep, that player mills a card.

Similar cards

Color identity:
NameManaTypeText
Act of Authority 1WWEnchantment When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
Goblin Bomb 1REnchantment At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker.
Bloodletter 2BCreature — Zombie When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player. 2/3
Wake the Dead XBBInstant Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Spire Phantasm 2UUCreature — Gargoyle Illusion Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. 3/2
Firestorm Phoenix 4RRCreature — Phoenix Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it. 3/2
Step Between Worlds 3UUSorcery Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Stick Together 3WWSorcery Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
In Search of Greatness GGEnchantment At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Cauldron's Gift 4BSorcery Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
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