Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Worship

3W · Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Similar cards

Color identity:
NameManaTypeText
Samite Herbalist 1WCreature — Human Cleric Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1
Greater Realm of Preservation 1WEnchantment {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Stone of Erech 1Legendary Artifact If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Oloro, Ageless Ascetic 3WUBLegendary Creature — Giant Soldier At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life. 4/5
Hag of Mage's Doom 2BCreature — Hag Warlock Warlocks you control have "Ward—Pay 2 life." 2/2
Case of the Pilfered Proof 1WEnchantment — Case Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Circle of Protection: Black 1WEnchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Molten Monstrosity 7RCreature — Hellion This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample 5/5
Scars of the Veteran 4WInstant You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
The Destined Hero Spells you control that target a creature you control cost {2} less to cast.
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