Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Worthy Cause

W · Instant

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness.

Similar cards

Color identity:
NameManaTypeText
Phalanx Leader WWCreature — Human Soldier Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control. 1/1
Rewards of Diversity 2WEnchantment Whenever an opponent casts a multicolored spell, you gain 4 life.
Dungeon Delver 1ULegendary Enchantment — Background Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Wall of Essence 1WCreature — Wall Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. 0/4
Kavu Predator 1GCreature — Kavu Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. 2/2
Submerge 4UInstant If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.
Delirium 1BRInstant Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Multani, Maro-Sorcerer 4GGLegendary Creature — Elemental Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands. */*
Nightclub Bouncer 2UUCreature — Human Rogue Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast." 2/3
Grand Abolisher WWCreature — Human Cleric During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2
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