Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Worthy Knight

1W · Creature — Human Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2

Similar cards

Color identity:
NameManaTypeText
Circu, Dimir Lobotomist 2UBLegendary Creature — Human Wizard Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist. 2/3
Kjeldoran Warrior WCreature — Human Warrior Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
Bitterbow Sharpshooters 4GCreature — Jackal Archer Vigilance, reach 4/4
Awaken the Blood Avatar 6BRSorcery As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
Windrider Wizard 2UCreature — Human Wizard Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. 2/2
Anarchy 2RRSorcery Destroy all white permanents.
Magus of the Moon 2RCreature — Human Wizard Nonbasic lands are Mountains. 2/2
Thragtusk 4GCreature — Beast When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. 5/3
Champion of the Parish WCreature — Human Soldier Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. 1/1
Dawnhart Geist 1WCreature — Spirit Warlock Whenever you cast an enchantment spell, you gain 2 life. 1/3
Page 199