Card Codex

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17 May 2024: Card library updated.

Wose Pathfinder

1G · Creature — Human Shaman

{T}: Add one mana of any color. {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
Rite of Flame RSorcery Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Trueheart Twins 4RCreature — Jackal Warrior You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn. 4/4
Dungeon Shade 3BCreature — Shade Spirit Flying {B}: Dungeon Shade gets +1/+1 until end of turn. 1/1
Balduvian Rage XRInstant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Esquire of the King WCreature — Human Soldier {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. 1/1
Kor Bladewhirl 1WCreature — Kor Soldier Ally Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. 2/2
Flinthoof Boar 1GCreature — Boar Flinthoof Boar gets +1/+1 as long as you control a Mountain. {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) 2/2
Feeding Frenzy 2BInstant Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Veteran Armorsmith WWCreature — Human Soldier Other Soldier creatures you control get +0/+1. 2/3
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