Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wrap in Vigor

1G · Instant

Regenerate each creature you control.

Similar cards

Color identity:
NameManaTypeText
Éowyn, Fearless Knight 2RWLegendary Creature — Human Knight Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4
Quillspike 2B/GCreature — Beast {B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. 1/1
Stagecoach Security 4WCreature — Human Soldier When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5
Season of Growth 1GEnchantment Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.
Deadly Tempest 4BBSorcery Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Goldnight Redeemer 4WWCreature — Angel Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. 4/4
Hydromorph Gull 3UUCreature — Elemental Bird Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control. 3/3
Midnight Reaper 2BCreature — Zombie Knight Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. 3/2
Guul Draz Mucklord 2BCreature — Crocodile When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. 2/3
Riot Ringleader 2RCreature — Human Warrior Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. 2/2
Page 128