M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Whirlwind | 2GG | Sorcery | Destroy all creatures with flying. |
Grixis Charm | UBR | Instant | Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn. |
Broken Visage | 4B | Instant | Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step. |
Mirror of the Forebears | 2 | Artifact | As Mirror of the Forebears enters the battlefield, choose a creature type. {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types. |
Sword Coast Sailor | 1U | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." |
Silverwing Squadron | 5W | Creature — Human Knight | Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. */* |
Sootwalkers | 2B/RB/R | Creature — Elemental Rogue | Sootwalkers can't be blocked by white creatures. 3/3 |
Kazuul's Toll Collector | 2R | Creature — Ogre Warrior | {0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery. 3/2 |
Lightning Coils | 3 | Artifact | Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. |
Detection Tower | Land | {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. |