Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wrap in Vigor

1G · Instant

Regenerate each creature you control.

Similar cards

Color identity:
NameManaTypeText
Synod Sanctum 1Artifact {2}, {T}: Exile target permanent you control. {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
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Time and Tide UUInstant Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
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Armored Skyhunter 3WCreature — Cat Knight Flying Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. 3/3
Blex, Vexing Pest 2GLegendary Creature — Pest Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex, Vexing Pest dies, you gain 4 life. 3/2
Dune Diviner 2GCreature — Naga Cleric {1}, Tap an untapped Desert you control: You gain 1 life. 2/3
Tyrranax Rex 4GGGCreature — Phyrexian Dinosaur This spell can't be countered. Trample, ward {4}, haste Toxic 4 (Players dealt combat damage by this creature also get four poison counters.) 8/8
The Hourglass Coven 4BBLegendary Creature — Hag Warlock When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield. Other Warlocks you control get +1/+1. 3/3
Angelic Intervention 1WInstant Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
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