M:tG card similarity search
· Creature — Werewolf
Wrathful Jailbreaker attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Name | Mana | Type | Text |
---|---|---|---|
False Orders | R | Instant | Cast this spell only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. |
Predatory Focus | 3GG | Sorcery | You may have creatures you control assign their combat damage this turn as though they weren't blocked. |
Ultra Magnus, Armored Carrier | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Haste Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. 4/7 | |
A-Public Enemy | 2U | Enchantment — Aura | Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards. |
Charging Paladin | 2W | Creature — Human Knight | Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2 |
Getaway Car | 3 | Artifact — Vehicle | Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1 4/3 |
Bonded Horncrest | 3R | Creature — Dinosaur | Bonded Horncrest can't attack or block alone. 5/5 |
Souls of the Faultless | WBB | Creature — Spirit | Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4 |
Keldon Warcaller | 1R | Creature — Human Warrior | Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control. 2/2 |
Oracle en-Vec | 1W | Creature — Human Wizard | {T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn. 1/1 |