M:tG card similarity search
3RR · Creature — Dragon
Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. 5/5
Name | Mana | Type | Text |
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Devils' Playground | 4RR | Sorcery | Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." |
Fire Imp | 2R | Creature — Imp | When Fire Imp enters the battlefield, it deals 2 damage to target creature. 2/1 |
Treacherous Link | 1B | Enchantment — Aura | Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead. |
Tracker | 2G | Creature — Human | {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. 2/2 |
Divine Light | W | Sorcery | Prevent all damage that would be dealt this turn to creatures you control. |
Zagras, Thief of Heartbeats | 4BR | Legendary Creature — Vampire Rogue | This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. 4/4 |
Oracle's Attendants | 3W | Creature — Human Soldier | {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. 1/5 |
Mage Slayer | 1RG | Artifact — Equipment | Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip {3} |
Wake the Dragon | 4BR | Sorcery | Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Nine Lives | 1WW | Enchantment | Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game. |