Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wrathful Red Dragon

3RR · Creature — Dragon

Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. 5/5

Similar cards

Color identity:
NameManaTypeText
Dawn Charm 1WInstant Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.
Witch Hunt 4REnchantment Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
Archon of the Wild Rose 2WWCreature — Archon Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. 4/4
Skullscorch RRSorcery Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
Ezuri's Archers GCreature — Elf Archer Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. 1/2
Geistflame Reservoir 2RArtifact Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Wave Elemental 2UUCreature — Elemental {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. 2/3
Angel of Finality 3WCreature — Angel Flying When Angel of Finality enters the battlefield, exile target player's graveyard. 3/4
Havengul Vampire 3RCreature — Vampire Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. 2/2
Mesa Chicken WWCreature — Bird Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn. 2/2
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