M:tG card similarity search
G · Enchantment — Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Name | Mana | Type | Text |
---|---|---|---|
Sightless Brawler | 1W | Enchantment Creature — Human Warrior | Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Sightless Brawler can't attack alone. Enchanted creature gets +3/+2 and can't attack alone. 3/2 |
Chitinous Crawler | 2BB | Creature — Insect Horror | At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard. Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard. 4/4 |
Buoyancy | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature has flying. |
Carry Away | UU | Enchantment — Aura | Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. |
Blue Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |
Krav, the Unredeemed | 4B | Legendary Creature — Demon | Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) {B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed. 3/3 |
Sam's Desperate Rescue | B | Sorcery | Return target creature card from your graveyard to your hand. The Ring tempts you. |
Sigardian Zealot | 4G | Creature — Human Cleric | At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3 |
Combat Research | U | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) |
Nature's Resurgence | 2GG | Sorcery | Each player draws a card for each creature card in their graveyard. |