Card Codex

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17 May 2024: Card library updated.

Wreath of Geists

G · Enchantment — Aura

Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Gnarled Scarhide BEnchantment Creature — Minotaur Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Gnarled Scarhide can't block. Enchanted creature gets +2/+1 and can't block. 2/1
Heroic Defiance 1WEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Beastmaster's Magemark 2GEnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Bone Harvest 2BInstant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
Werebear 1GCreature — Human Bear Druid {T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard. 1/1
Martyr of Bones BCreature — Human Wizard {1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. 1/1
Blood Beckoning BSorcery Kicker {3} (You may pay an additional {3} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Lychguard 2BArtifact Creature — Necron Guardian Protocols — {3}{B}, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand. 2/3
Supernatural Rescue 3WEnchantment — Aura This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
Candlekeep Inspiration 4USorcery Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
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