M:tG card similarity search
5GG · Creature — Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample 6/6
Name | Mana | Type | Text |
---|---|---|---|
Hoard Hauler | 3R | Artifact — Vehicle | Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3 5/5 |
Boartusk Liege | 1R/GR/GR/G | Creature — Goblin Knight | Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4 |
Polis Crusher | 2RG | Creature — Cyclops | Trample, protection from enchantments {4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls. 4/4 |
Gruff Triplets | 3GGG | Creature — Satyr Warrior | Trample When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. 3/3 |
Yavimaya's Embrace | 5GUU | Enchantment — Aura | Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample. |
Stolen Vitality | 1R | Instant | Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. |
Call of the Full Moon | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon. |
Grim Flayer | BG | Creature — Human Warrior | Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. 2/2 |
Guardian of Vitu-Ghazi | 6GW | Creature — Elemental | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance 4/7 |
Commander Mustard | 3RW | Legendary Creature — Human Soldier | Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." 5/5 |