Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wrecking Beast

5GG · Creature — Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample 6/6

Similar cards

Color identity:
NameManaTypeText
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Slimefoot, Thallid Transplant BGLegendary Creature — Fungus Whenever a Swamp or Forest enters the battlefield under your control, draft a card from Slimefoot, Thallid Transplant's spellbook. 2/2
Myriad Construct 4Artifact Creature — Construct Kicker {3} If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. 4/4
Quilled Charger 3RCreature — Porcupine Mount Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3
Broodmate Dragon 3BRGCreature — Dragon Flying When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying. 4/4
Sylvan Anthem GGEnchantment Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1.
Bonds of Mortality 1GEnchantment When Bonds of Mortality enters the battlefield, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn.
Arena Athlete 1RCreature — Human Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. 2/1
Veilborn Ghoul 4BCreature — Zombie Veilborn Ghoul can't block. Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. 4/1
Consuming Aetherborn 3BCreature — Aetherborn Vampire Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Lifelink 2/2
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