Card Codex

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17 May 2024: Card library updated.

Wrecking Crew

4R · Creature — Human Warrior

Reach, trample 4/5

Similar cards

Color identity:
NameManaTypeText
Mardu Strike Leader 2BCreature — Human Warrior Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/2
Salt Road Patrol 3WCreature — Human Scout Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 2/5
Magnigoth Sentry 3GCreature — Treefolk Reach 4/4
Henge Guardian 5Artifact Creature — Dragon Wurm {2}: Henge Guardian gains trample until end of turn. 3/4
Mardu Hordechief 2WCreature — Human Warrior Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token. 2/3
Aurora Champion 2WCreature — Elf Warrior Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature. 3/2
End-Raze Forerunners 5GGGCreature — Boar Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. 7/7
Taoist Hermit 2GCreature — Human Mystic Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
Kodama of the North Tree 2GGGLegendary Creature — Spirit Trample Shroud (This creature can't be the target of spells or abilities.) 6/4
Sickle Dancer 2BCreature — Human Warrior Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. 3/2
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