Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wrench Mind

BB · Sorcery

Target player discards two cards unless they discard an artifact card.

Similar cards

Color identity:
NameManaTypeText
Strategy, Schmategy 1RSorcery Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.
Infiltration Lens 1Artifact — Equipment Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}
Obsessive Astronomer 1RCreature — Human Wizard If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. 2/2
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Archive Haunt Creature — Spirit Wizard Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1
Escape Artist 1UCreature — Human Wizard Escape Artist can't be blocked. {U}, Discard a card: Return Escape Artist to its owner's hand. 1/1
Skyshroud Vampire 3BBCreature — Vampire Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. 3/3
Study Break 1WInstant Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Chamber of Manipulation 2UUEnchantment — Aura Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Dizzying Swoop 1WInstant — Adventure Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
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