Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wrenn's Resolve

1R · Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Similar cards

Color identity:
NameManaTypeText
Tymora's Invoker 1UCreature — Orc Rogue Sleight of Hand — {8}: Draw two cards. 1/3
Soul Ransom 2UBEnchantment — Aura Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
Shahrazad WWSorcery Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Yuriko, the Tiger's Shadow 1UBLegendary Creature — Human Ninja Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. 1/3
The Tenth Doctor 3URLegendary Creature — Time Lord Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) 3/5
Maestros Initiate 2BCreature — Human Citizen {4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card. 3/1
Petals of Insight 4USorcery — Arcane Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Teferi, Hero of Dominaria 3WULegendary Planeswalker — Teferi [+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top. [−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." Loyalty 4
Psychic Battle 3UUEnchantment Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Aesi, Tyrant of Gyre Strait 4GULegendary Creature — Serpent You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card. 5/5
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