M:tG card similarity search
1GG · Legendary Planeswalker — Wrenn
Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [−2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [−7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Loyalty 4
| Name | Mana | Type | Text |
|---|---|---|---|
| Taniwha | 3UU | Legendary Creature — Serpent | Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) 7/7 |
| Rubble Reading | 3R | Sorcery | Destroy target land. Scry 2. |
| Path of Ancestry | Land | Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
| Acolyte of Affliction | 2BG | Creature — Human Cleric | When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. 2/3 |
| Hunting Grounds | GW | Enchantment | Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." |
| Prophetic Ravings | R | Enchantment — Aura | Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card." |
| Pardic Miner | 1R | Creature — Dwarf | Sacrifice Pardic Miner: Target player can't play lands this turn. 1/1 |
| Prophet of Kruphix | 3GU | Creature — Human Wizard | Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash. 2/3 |
| Guided Passage | GUR | Sorcery | Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle. |
| Myr Landshaper | 3 | Artifact Creature — Myr | {T}: Target land becomes an artifact in addition to its other types until end of turn. 1/1 |