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17 May 2024: Card library updated.

Wrenn and Realmbreaker

1GG · Legendary Planeswalker — Wrenn

Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [−2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [−7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Loyalty 4

Similar cards

Color identity:
NameManaTypeText
Tamiyo, Collector of Tales 2GULegendary Planeswalker — Tamiyo Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. [+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. [−3]: Return target card from your graveyard to your hand. Loyalty 5
The Eternal Wanderer 4WWLegendary Planeswalker No more than one creature can attack The Eternal Wanderer each combat. [+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. [0]: Create a 2/2 white Samurai creature token with double strike. [−4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way. Loyalty 5
Grave Strength 1BSorcery Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
Fallow Earth 2GSorcery Put target land on top of its owner's library.
Uproot 3GSorcery — Arcane Put target land on top of its owner's library.
Halimar Tidecaller 2UCreature — Human Wizard Ally When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying. 2/3
Balduvian Shaman UCreature — Human Cleric Shaman {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) 1/1
Dead Before Sunrise 3RInstant Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Deviant Glee BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
Frostwalk Bastion Snow Land {T}: Add {C}. {1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.) Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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