M:tG card similarity search
2U · Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Name | Mana | Type | Text |
---|---|---|---|
Zenith Seeker | 3U | Creature — Bird Wizard | Flying Whenever you cycle or discard a card, target creature gains flying until end of turn. 2/2 |
Dragon Tempest | 1R | Enchantment | Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. |
First Day of Class | 1R | Instant | Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Essence Sliver | 3W | Creature — Sliver | Whenever a Sliver deals damage, its controller gains that much life. 3/3 |
Memnarch | 7 | Legendary Artifact Creature — Wizard | {1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) 4/5 |
Tail Swipe | G | Instant | Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
Shaper Guildmage | U | Creature — Human Wizard | {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. 1/1 |
Pilfered Plans | 1UB | Sorcery | Target player mills two cards. Draw two cards. |
Revenge of the Hunted | 4GG | Sorcery | Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |