Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wrong Turn

2U · Instant

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

Similar cards

Color identity:
NameManaTypeText
The Provider Hero Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
The Master, Transcendent 1BGULegendary Artifact Creature — Mutant When The Master, Transcendent enters the battlefield, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) 2/4
Shrieking Grotesque 2WCreature — Gargoyle Flying When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card. 2/1
Wanted Scoundrels 1BCreature — Human Pirate When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") 4/3
Case of the Uneaten Feast WEnchantment — Case Whenever a creature enters the battlefield under your control, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Cabaretti Confluence 3RGWSorcery Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
Revenge 4WBSorcery Double your life total. Target opponent loses half their life, rounded up.
Distemper of the Blood 1RSorcery Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Numbing Jellyfish 3UHost Creature — Jellyfish When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result. 2/3
Grindstone 1Artifact {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
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