M:tG card similarity search
4U · Creature — Human Soldier
Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Juniper Order Advocate | 2W | Creature — Human Knight | As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. 1/2 |
Pride of the Perfect | 3B | Enchantment | Elves you control get +2/+0. |
Mystic Crusader | 1WW | Creature — Human Nomad Mystic | Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1 |
Anointed Chorister | W | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: Anointed Chorister gets +3/+3 until end of turn. 1/1 |
Capashen Templar | 2W | Creature — Human Knight | {W}: Capashen Templar gets +0/+1 until end of turn. 2/2 |
Tenza, Godo's Maul | 3 | Legendary Artifact — Equipment | Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Bladestitched Skaab | UB | Creature — Zombie Soldier | Other Zombies you control get +1/+0. 2/3 |
Basking Capybara | 1G | Creature — Capybara | Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard. 1/3 |
Fathom Fleet Firebrand | 1R | Creature — Human Pirate | {1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn. 2/2 |
Flinthoof Boar | 1G | Creature — Boar | Flinthoof Boar gets +1/+1 as long as you control a Mountain. {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) 2/2 |