M:tG card similarity search
1U · Creature — Human Soldier Scout
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. 1/1
Name | Mana | Type | Text |
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Exclusion Mage | 2U | Creature — Human Wizard | When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. 2/2 |
Prison Realm | 2W | Enchantment | When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1. |
Virus Beetle | 1B | Artifact Creature — Insect | When Virus Beetle enters the battlefield, each opponent discards a card. 1/1 |
Benalish Heralds | 3W | Creature — Human Soldier | {3}{U}, {T}: Draw a card. 2/4 |
Extortion | 3BB | Sorcery | Look at target player's hand and choose up to two cards from it. That player discards those cards. |
Stunted Growth | 3GG | Sorcery | Target player chooses three cards from their hand and puts them on top of their library in any order. |
Fleshbag Marauder | 2B | Creature — Zombie Warrior | When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. 3/1 |
Devout Monk | W | Creature — Human Monk Cleric | When Devout Monk enters the battlefield, you gain 1 life. 1/1 |
Venerable Monk | 2W | Creature — Human Monk Cleric | When Venerable Monk enters the battlefield, you gain 2 life. 2/2 |
Flamekin Village | Land | As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn. |