M:tG card similarity search
3G · Creature — Eldrazi Beast
Devoid (This card has no color.) When you cast this spell, if {C} wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample 6/6
Name | Mana | Type | Text |
---|---|---|---|
Lullmage's Familiar | 1GU | Creature — Beast | {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4 |
Savage Summoning | G | Instant | This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. |
Trove Warden | 2WW | Creature — Cat Beast | Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. 3/4 |
Sunbringer's Touch | 2GG | Sorcery | Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) |
Stinging Lionfish | 1U | Enchantment Creature — Fish | Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. 2/1 |
Putrefaction | 4B | Enchantment | Whenever a player casts a green or white spell, that player discards a card. |
Viridian Emissary | 1G | Creature — Phyrexian Elf Scout | When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/1 |
Rushwood Legate | 2G | Creature — Dryad | If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost. 2/1 |
Safehold Duo | 3G/W | Creature — Elf Warrior Shaman | Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4 |
Giant Cindermaw | 2R | Creature — Dinosaur Beast | Trample Players can't gain life. 4/3 |