Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wurm's Tooth

2 · Artifact

Whenever a player casts a green spell, you may gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Deeproot Waters 2UEnchantment Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Lulu, Vengeful Hollyphant 2WBLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life. 2/4
Iron-Fist Pulverizer 4RCreature — Giant Warrior Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 4/5
Treacherous Trapezist 1UUCreature — Porcupine Performer Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying. 2/3
Skull Storm 7BBSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
Ulrich, Uncontested Alpha Legendary Creature — Werewolf Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. 6/6
Deeproot Champion 1GCreature — Merfolk Shaman Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. 1/1
Leering Emblem 2Artifact — Equipment Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2}
Forgotten Ancient 3GCreature — Elemental Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. 0/3
Monk of the Open Hand WCreature — Elf Monk Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. 1/1
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