M:tG card similarity search
W · Creature — Human Soldier
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Mabel, Heir to Cragflame | 1RW | Legendary Creature — Mouse Soldier | Other Mice you control get +1/+1. When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. 3/3 |
Mystic Visionary | 1W | Creature — Human Nomad Mystic | Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. 2/1 |
Ingenious Artillerist | 2R | Creature — Human Artificer | Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent. 3/1 |
Werewolf Pack Leader | GG | Creature — Human Werewolf | Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human. 3/3 |
Acolyte of Xathrid | B | Creature — Human Cleric | {1}{B}, {T}: Target player loses 1 life. 0/1 |
Martyr of Sands | W | Creature — Human Cleric | {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. 1/1 |
Swordsworn Cavalier | 1W | Creature — Human Knight | Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn. 3/1 |
Pang Tong, "Young Phoenix" | 1WW | Legendary Creature — Human Advisor | {T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared. 1/2 |
A-Triumphant Adventurer | WB | Creature — Human Knight | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 2/1 |
Luminous Guardian | 3W | Creature — Human Nomad | {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. 1/4 |