Card Codex

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17 May 2024: Card library updated.

Wyrm's Crossing Patrol

W · Creature — Human Soldier

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 1/1

Similar cards

Color identity:
NameManaTypeText
Thalia's Lieutenant 1WCreature — Human Soldier When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. 1/1
Aven Brigadier 3WWWCreature — Bird Soldier Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1. 3/5
Avacynian Priest 1WCreature — Human Cleric {1}, {T}: Tap target non-Human creature. 1/2
Sigardian Priest 1WCreature — Human Cleric {1}, {T}: Tap target non-Human creature. 1/2
Skyknight Vanguard RWCreature — Human Knight Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. 1/2
Heavy Infantry 4WCreature — Human Soldier When Heavy Infantry enters the battlefield, tap target creature an opponent controls. 3/4
Dapper Shieldmate 3WCreature — Human Soldier Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. 2/2
Tenth District Guard 1WCreature — Human Soldier When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
Mirrormere Guardian 2GCreature — Dwarf Soldier When Mirrormere Guardian dies, the Ring tempts you. 4/2
Midnight Guard 2WCreature — Human Soldier Whenever another creature enters the battlefield, untap Midnight Guard. 2/3
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