Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Xathrid Slyblade

2B · Creature — Human Assassin

Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.) 2/1

Similar cards

Color identity:
NameManaTypeText
Loyal Gyrfalcon 3WCreature — Bird Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. 3/3
Pemmin's Aura 1UUEnchantment — Aura Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Sentry Oak 4WCreature — Treefolk Warrior Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 3/5
Scarmaker Legendary Creature — Spirit Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 4/4
Poison Dart Frog 1GCreature — Frog Reach {T}: Add one mana of any color. {2}: Poison Dart Frog gains deathtouch until end of turn. 1/1
Steel Seraph 6Artifact Creature — Angel Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4
Reckless Amplimancer 1GCreature — Elf Druid {4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. 2/2
Besmirch 1RRSorcery Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Valeron Outlander GWCreature — Human Scout Protection from black 2/2
Twisted Fealty 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Page 174