Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Xathrid Slyblade

2B · Creature — Human Assassin

Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.) 2/1

Similar cards

Color identity:
NameManaTypeText
Whalebone Glider 2Artifact {2}, {T}: Target creature with power 3 or less gains flying until end of turn.
Prosperity Tycoon 3WCreature — Human Noble When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) 4/2
Zariel, Archduke of Avernus 2RRLegendary Planeswalker — Zariel [+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase." Loyalty 4
Mirrorweave 2W/UW/UInstant Each other creature becomes a copy of target nonlegendary creature until end of turn.
Tainted Remedy 2BEnchantment If an opponent would gain life, that player loses that much life instead.
Agent of Shauku 1BCreature — Human Mercenary {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1
Kagha, Shadow Archdruid 2BGLegendary Creature — Elf Druid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4
Minotaur Illusionist 3URCreature — Minotaur Wizard {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature. 3/4
Trained Condor 2UCreature — Bird Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1
Raiding Nightstalker 2BCreature — Nightstalker Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2
Page 270